As far as consoles, I'd love to and hope to at some point but have nothing to announce just yet. I'm trying to get there as fast as I can. A: The 2.0 update will be the big 'relaunch' release and the plan is to launch on at least iOS and Steam at that time.Q: When will BombSquad be released on iOS / Steam / Switch / XBox / Playstation / My Toaster? And for the record, the answer to that particular question is basically '1.8'. A: Check out the Ballistica Roadmap to get a sense of what's planned for when.Q: When are you adding more maps/characters/minigames/etc. Please email if you have any questions about this. So in a nutshell: create and share mods or use any of this code in your own projects, but please don't distribute your own complete copies of BombSquad without permission. This includes assets and prebuilt libraries/binaries. Anything not directly contained in this repository, however, even if automatically downloaded by build scripts, is still proprietary and cannot be redistributed without explicit consent. This includes game scripts, pipeline tools, and most of the binary engine sources. All code contained in this repo is MIT licensed and free for use anywhere. Q: Does this mean BombSquad is open source? Q: What's with this name? Is it BombSquad or Ballistica? Whether this means making it easier to share mods, organize tournaments, join up with friends, teach each other some Python, or whatever else. Stay tuned.īombSquad started as a 'just for fun' project to play with my friends, and I want to keep that spirit alive as the Ballistica project moves forward. Though the game physics in BombSquad have stayed largely unchanged for a while, my future plans for the engine lean heavily on making this more flexible and open-ended, opening up lots of fun multiplayer physics-y potential. I love playing with physics simulations, and Ballistica was built partly to scratch this itch. It can be a fun way to learn Python without the danger of getting actual work done. Users can override core game functionality, write their own mini games, or anything else they can dream up, either by directly accessing files on disk or by working through an integrated web-based editor. This Python layer is designed to be mucked with. Of course, there is nothing preventing you from going and building an FPS out of this stuff, but I wouldn't recommend it.īallistica is built on a C++ core for performance-sensitive code with a Python layer for high level game/app logic. If you've got something you'd like to create that can fit within that box (as BombSquad itself does), give Ballistica a look. Rather, its goal is to support creating one particular type of experience: 'physics based multiplayer action on small diorama-like environments built from real-world objects'. Project Goalsīallistica is not aiming to be a general purpose game engine. Head to the project wiki to get started, or learn more about the project below. The Ballistica project is the foundation for BombSquad and potentially other future projects. ica: collection of things relating to a specific theme.
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