![]() I really like the line up of the aliens sort of like with a shooting gallery where the obvious targets are in front and the harder ones are behind. This game just has so much going for it, I really like the designs of the aliens as each of the squadrons that make up an armada are unique in design they mainly are insect like, from giant alien bees, alien dragon flies, though the ones behind them are these giant crabs or at least I think they are as well as other strange but cool nasties. I mainly loved this game from the fact I love sci-fi, but it was a game where it's pretty much one against the universe, the odds in the game are totally against you but you can fight though those odds. That's it in a nutshell really, like most video games of yesteryear it was never much about story it was about the action which I like because with games like this you just simply press start and get into the action much like simply jumping into a swimming pool and just swimming. Not much in plot, your pretty much a space fighter that must save the universe from evil flying aliens. This game is one of the granddaddy's of the shooter genre to video games and it's still one of the best, this is a game you can easily find just about everywhere you go, from arcade cabinets to the consoles like any classic movie it's timeless and here to stay. If the player destroys the captor while it is still in formation, the captured fighter will not be rescued, and will instead fly away after a diving run (assuming the player does not destroy it) to appear in the next stage as a satellite for another boss Galaga where it can again be rescued.This is another one of my favorite video games of all time as well as one of my favorite shooters. The freed fighter will then combine with the player's fighter who freed them, offering doubled firepower but with the disadvantage of a target twice as large. ![]() Captive fighters can be freed by destroying the boss Galaga towing it while it is attacking. The player can still fire while being captured up to the point their ship "touches" the captor, which could be considered an opportunity to shoot the captor down before it can manage to successfully capture the player. The captive fighter becomes an enemy, turns red, and likewise, it can be shot and destroyed. If successful, the fighter joins the enemy formation as a satellite to the boss Galaga which captured it. While the player is in control of just one fighter, a "boss" Galaga (which takes two hits to kill, the first hit will turn it purple) will periodically attempt to capture the fighter using a tractor beam. Another feature in the game is for enemies to randomly transform and organize into a certain formation, which awards the player bonus points if they manage to successfully destroy it.Īnother gameplay feature new is the ability for enemies to capture the player's fighter. When you destroy a group of enemies, you are awarded 1500 points.These stages award a 10K-point bonus if the player manages to destroy every enemy, but otherwise 100 bonus points for every enemy destroyed. The game ends when the player's last fighter is lost by colliding with an enemy, being hit by an enemy shot, or being captured.Ī "hit/miss ratio" statistic at the end of the game, and a bonus "Challenging Stage" that occurs every few stages, in which a series of enemies fly onto and off the screen in set patterns without firing at the player's ship or trying to crash into it. ![]() In later stages, some enemies even break from an entering group in a frantic attempt to crash into the player. Enemies swarm in groups in a formation near the top of the screen, and then begin flying down toward the player, firing bullets at and attempting to crash into them. The player controls a starfighter that can move left and right along the bottom of the playfield. The objective of Galaga is to score as many points as possible by destroying insect-like enemies.
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